Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.
In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
Initial Deck Shuffling
Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
- Always include at least two cheap defensive options.
- Don't panic if your starting hand is bad.
- Accept that sometimes you will lose to a lucky start.
The Unpredictable AI
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.

| Battler Category | RNG Dependency |
|---|---|
| Auto-Battlers | Skill comes from long-term statistical management |
| Standard Tower Rush | Very Low - Only the starting hand is randomized |
Accepting Randomness
The best competitors accept the chaos, focus on what they can control, and outplay the opponent regardless.
Focus on improving your timing and placement, and let the RNG sort itself out in the long run.