The absolute pinnacle of this defensive micromanagement is the art of kiting.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
- It will walk away while being chased.
- Some units 'see' further than others.
- Create a deadly kill zone.
Lane Swapping and Reverse Kiting
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
| Unit Used | Best Target |
|---|---|
| Frost Giant | It absorbs damage while walking away, making it the perfect bait |
| Skeletons | Slow attacking units like the P.E. If you loved this information and you would such as to get even more info pertaining to tower rush kindly visit the web site. K.K.A or Prince |
Frustrating the Opponent
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.