The Psychology of Overtime in Tower Rush

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The 'Pocket' placement is the ultimate comeback tool. Force them to actually earn the final hit. If you are you looking for more information regarding tower rush have a look at the web-site.

There is a specific, crushing psychological weight that settles over a player when they enter the Overtime phase with a massive disadvantage.


This article explores the psychology of the 'clutch', why giving up is the only guaranteed way to lose, and how to execute the ultimate underdog comeback.


Exploiting Overconfidence


The single greatest weapon you have when facing a massive health deficit in overtime is the opponent's own psychology.


If you maintain absolute, zen-like focus and defend their desperate attack perfectly, they are now completely out of elixir and their defense is shattered.


  • The 'Pocket' placement is the ultimate comeback tool.
  • Force them to actually earn the final hit.
  • Seeing the impossible happen reinforces the belief that you can do it too.

The All-In Gambit


If you are hopelessly behind in overtime and defending perfectly is no longer mathematically possible (e. If you loved this short article and you would like to obtain far more facts relating to tower rush kindly stop by our internet site. g., they are just cycling Rockets at your tower), you must execute a 'Hail Mary'.


These base races often result in literal photo-finishes, where both towers are destroyed within milliseconds of each other, decided by the game's internal server tick-rate.


The DeficitOpponent's MindsetExecution
Theirs: 2500 HP"I just need to cycle one more Fireball; I will ignore their attacks and just defend cheaply."Build an overwhelming, 15-elixir push that completely crushes their 'cheap' defense before they can draw the spell
Your tower: 50 HP "It's a spell race! I need to drop my Log instantly!"Hover your spell directly over their tower; the player with the lower ping and faster reaction time wins

The True Test of Character


Winning a match in sudden death when your tower was sitting at 1 hitpoint for an entire minute is a memory that lasts forever.


It is never over until the crown shatters.

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