If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
How You Are Ranked
Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
- If you are hovering around 50%, you are in the correct arena for your skill level.
- Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.
- You will eventually stabilize.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
| Player Perception | The Truth |
|---|---|
| Forced Loss Streaks | The algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflated |
| The Deck Counter Code | Developers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent |
The Esports Standard
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
The algorithm is blind; it only respects victory.